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How To Be A Video Game Artist – 3D Animation and Design

Written on July 8, 2009 – 5:25 am | by Jackie Cummings |

How often do we hear people that have careers complain about never doing the occupation they are trained to do? They did not realize when they get into into their chosen field that there will be numerous aspects to the job.

The same premise applies with the video game artist. Before really researching the subject a few would be artists think its simply a matter of sitting down and designing a game and then putting it into production and its ready to play. It doesnt rather work that way. Say it did there would likely be even more games on the market than there already are. Video game artists have such a variety of jobs to do that some of these jobs have somewhat evolved into becoming specialties.

A good illustration of this’s the concept artist. In some other words the idea maker. It’s his job to be creative and dream up the several characters and the types of atmosphere it would demand.. Once it’s put to paper its scanned into the comp and it’s cleaned up applying a soft-ware program with these kinds of capabilities such as Photoshop for illustration. Now we’re still at the rough stage and color now has to be introduced.

This is where the texture artist now fulfills his roll. Its his job to create the texture for the colors, then it moves onto the 3D model builder. So where did the role of the computer game artist end? In reality, it did not; the video game artist will have been doing anyone, several or all of the duties as outlined.

To become a concept artist you require to be yourself, you could not really take training to be one. Merely being because it is based on creativity. No one could teach you to be creative, but they can teach you to develop your natural creativity. This is commonly done by practice and much more practise. You can never reach a plateau where you can say you have mastered it all, it simply does not happen with the arts. Another thing to keep in mind is dont be a copier, be a creator. It does not take much creativity to sit down and copy anothers work.

Be observant, watch things how they move, animals, humans and even the components. By doing this you would perfect your skills in proper proportions, and skeletal structure. The setting youre going to place your characters in is almost as significant as the characters themselves. You are setting the atmosphere, which in turn sets the theme.

You many decide that you desire to specialize in 2D or 3D animation, which’s tremendous. It implies youre going to have to determine the levels of the different games and edit them as necessary. You might even have the responsibility of that of the texturing artist.

Now the 2D texturing artist has the job of texturing all of the elements found within the game as it pertains to the 3D objects. This can be greatly perfected and enhanced by the use of good quality software designed for this purpose.

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